Mega Blitz x10
快速世界跟随者IO2“征服时代”,但是游戏速度快10倍。这意味着,账户的发展速度比普通速度世界快10倍。纪元的延长期大概1个月,而结束日子由ImperiaOnline管理团决定。请所有参与该世界的玩家考虑好以下的列表包括所有的特别点:
Economy
- Production х10 – 10 times bigger amount of resources produced on 1 hour and 100 workers basis, namely - 100 wood / 20 iron / 50 stone.
- Gold income x10 – 10 times bigger amount of gold exacted as a tax on 1 hour and 100 workers basis, namely:
- Second level (very low) – +10 gold
- Third level (low) – +20 gold
- Fourth level (medium) – +30 gold
- Fifth level (high) – +40 gold
- Sixth level (very high) – +50 gold
- Population growth x10 – population number increases 10 times faster, but Nomad population limits and Imperian Houses’ capacities stay the same.
- The Happiness is not influenced by the game speed.
- Migration is not influenced by the game speed.
- Construction and research times are divided by 10.
- Instant construction is available if just 48 hours are remaining, and the instant research - 12 hours*.
* This is a basic limit. The higher the development, the net worth points and the number of diamonds spent for instant research, the higher the limit gets. - Resource transportation between annexed provinces while under attack takes 5 minutes. In peaceful times, it can be instant.
- Bank interest is limited to 30 000 000 a day.
- Bank loans offer 10 times bigger amounts and the paid off period is 168 hours.
- 支付的10小时生产可以每个24个小时收到。收到的资源量比普通速度的世界大10倍,因为生产速度x10。不过,费用保持不变:1700粒钻石。
- Colonizers travel to the selected colony spot 10 times faster, colony’s construction time is 1 hour.
Military
- Units’ training time is 10 times shorter.
- Units’ speed is 10 times higher.
- Upkeep is multiplied by 10.
- The shortest mission in peaceful times is 10 minutes to active players and 2,5 minutes to an abandoned empire.
- Traveling between annexed provinces and to an independent province takes 2,5 minutes while under attack; 1 minutes and 15 seconds while an enemy alliance member is attacking, and can still be instant in peaceful times.
- The cool down period of independent provinces which still have resources is 10 times shorter.
- A province can be pillaged once every 17 hours. 4 pillages can be made by one player every 24 hours.
- Capitulation lasts for 17 hours. Player “x” has the right to capitulate to player “y” solely if in the 5 hours right before the capitulation “y” attacked “x” at least once, and “x” didn’t attack “y”.
- Automatically generated honor is +3 for Diplomacy Officers and 2 for all other players.
Diplomacy
- Loyalty status stages are divided by 10, so the respective Happiness and Special bonuses are received at a 10 times earlier stage of the era.
- War duration is 17 hours. The cool down period between the declaration and the activation of the war is 1 hour.
- The shortest mission in a war is 10 minutes.
- A province can be pillaged every 8 hours in war.
- The cool down period (attack free) of newly founded/conquered alliance holdings is 1 hour.
成为翻译家!
Imperia Online团寻找每一门语言的翻译家。如果你想要使用自己的母语来玩或者你认为当前的翻译有需要纠正的地方,那就与我们联系。
感兴趣的玩家可以通过support_cn@imperialsupport.org给我们发邮件。你的邮件要包括下面信息:
姓名:
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你想翻译成什么语言:
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为了被批准你需要有ICQ/SKYPE/MSN。由于每当我们修改游戏的规则或者把新的内容添加到新闻页面上时,我们都需要即时翻译小文本和讯息,因此我们需要与你保持联系。
我们批准你的话,你将会在你所提供的实际地址受到一封包括访问的我们翻译工具细节的信。
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