Functies:
Workforce for wood, iron and stone production. Tax paying population.
Tax rate payment, determined by the player
Rookies, needed for army recruitment
Indicators - in the right corner of the Imperial Map:
Huidige bevolking.
Beneath those numbers are the indicators of the workers; idle population; population limit; farm capacity.
At any point workers can be hired/dismissed in the Workers menu (Imperial Map's right side), thus - managing the production level and the number of workers from whom you’re able to exact tax.
Bevolkingsgroei en -limiet:
Standaard bevolkingsgroei: 1 x huidige bevolking /1000+50. Als je bijvoorbeeld een bevolking van 1000 personen hebt, is de groei 51/uur. In het geval van een bevolking van 10 000, is de groei 60.
Construction of Houses increases population limit by 10% per level of the previous one, given the basis – 1500 people.
Farm construction decreases the population losses due to shortage of food by 5% per level from the previous one, given the basis 7500 people. The capital's Farm Capacity has a bonus + 100 000. Changing the capital, transfers this bonus to the new capital.
Researching Medicine increases growth by 5% per level.*
Activating Premium, paid in diamonds, increases it, as well, by 10%.
*Imperians research for time 15% faster than the nomad one.
Homeless populationHomeless is the population an Imperian gathers upon having already reached the population limit allowed by the current level of Houses. Homeless population growth is twice lower. It can be recruited for army, but cannot be hired and, thus, doesn’t produce resources. To make use of it, an Imperian should build enough levels of Houses. When the population number reaches 200 000 no more homeless population can be gathered.
Tevredenheid:
An Indicator reporting how happy the population is with the sovereign’s cause. It is influenced, in a positive or negative way, by plenty of factors. Maintaining high levels of Happiness is crucial while managing the Empire, given the fact that below 50 Happiness, with every percent downwards the chance for riot, leading to loss of tax exacting until happiness is enhanced again, increases by 2%; and below 20 Happiness – every percent downwards generates a chance for rebellion, leading to production suspension, increasing by 2%.
Required by all buildings and some researches.
Needed for the training of military units.
Produced by hired population in the lumber mills.
Required for some of the buildings, researches and all military units.
Produced by population hired in the iron mines.
Main resource for building Fortresses.
Needed for some other buildings and some researches.
Geproduceerd door de bevolking die in de Steengroeve werkt.
Basic production for 100 civilians: 10 wood / 2 iron / 5 stone.
Empire's capital has a fixed 10% bonus production for all resources
Imperians have 20% stone production bonus in all Empire territories.
Production can be enhanced by:
- Activating Premium, paid in diamonds, increases it by 10%.
- Raising Fortress levels – each Fortress level increases production by 10%.
- Raising Alliance Research Production level (if the player is in an Alliance) – each level grants 2% production bonus for all members.